# XDBGEN converter version 211
STEP {
COL=1
NAME=31234
}
LAYER {
ROW=1
CONTEXT=BOARD
TYPE=COMPONENT
NAME=comp_+_top
POLARITY=POSITIVE
START_NAME=
END_NAME=
OLD_NAME=
}
LAYER {
ROW=2
CONTEXT=BOARD
TYPE=SILK_SCREEN
NAME=topsilk
POLARITY=POSITIVE
START_NAME=
END_NAME=
OLD_NAME=
}
LAYER {
ROW=3
CONTEXT=BOARD
TYPE=SOLDER_PASTE
NAME=topmask
POLARITY=POSITIVE
START_NAME=
END_NAME=
OLD_NAME=
}
LAYER {
ROW=4
CONTEXT=BOARD
TYPE=SOLDER_MASK
NAME=topresist
POLARITY=NEGATIVE
START_NAME=
END_NAME=
OLD_NAME=
}
LAYER {
ROW=5
CONTEXT=BOARD
TYPE=SIGNAL
NAME=topcopper
POLARITY=POSITIVE
START_NAME=
END_NAME=
OLD_NAME=
}
LAYER {
ROW=6
CONTEXT=BOARD
TYPE=SIGNAL
NAME=bottomcopper
POLARITY=POSITIVE
START_NAME=
END_NAME=
OLD_NAME=
}
LAYER {
ROW=7
CONTEXT=BOARD
TYPE=SOLDER_MASK
NAME=bottomresist
POLARITY=NEGATIVE
START_NAME=
END_NAME=
OLD_NAME=
}
LAYER {
ROW=8
CONTEXT=BOARD
TYPE=COMPONENT
NAME=comp_+_bot
POLARITY=POSITIVE
START_NAME=
END_NAME=
OLD_NAME=
}
LAYER {
ROW=9
CONTEXT=BOARD
TYPE=ROUT
NAME=boardedge
POLARITY=POSITIVE
START_NAME=
END_NAME=
OLD_NAME=
}
LAYER {
ROW=32
CONTEXT=BOARD
TYPE=DRILL
NAME=thruholes
POLARITY=POSITIVE
START_NAME=topcopper
END_NAME=bottomcopper
OLD_NAME=
}
