/////////////////////////////////////////////////////////////// Data = 126.252 -8
///////////////////////// RIFF (4 )
wav_int[0]  = 0x52; // R
wav_int[1]  = 0x49; // I
wav_int[2]  = 0x46; // F 
wav_int[3]  = 0x46; // F
///////////////////////// Data Size (4 ) 00 01 ED 24 = 126.244
wav_int[4]  = 0x24; //  
wav_int[5]  = 0xED; //   
wav_int[6]  = 0x01; //  
wav_int[7]  = 0x00; //  
/////////////////////////////////////////////////////////////// Data = 126.244 -32
///////////////////////// WAVE (4 )
wav_int[8]  = 0x57; // W  
wav_int[9]  = 0x41; // A 
wav_int[10] = 0x56; // V 
wav_int[11] = 0x45; // E 
/////////////////////////   ("fmt") (4 )
wav_int[12] = 0x66; // f 
wav_int[13] = 0x6D; // m 
wav_int[14] = 0x74; // t  
wav_int[15] = 0x20; //  
///////////////////////// Data Size (4 )
wav_int[16] = 0x10; //  
wav_int[17] = 0x00; //  
wav_int[18] = 0x00; //  
wav_int[19] = 0x00; //  
/////////////////////////   (Compression Code)	1 - 65,535 (2 ) 1 = PCM/uncompressed
wav_int[20] = 0x01; // PCM/uncompressed
wav_int[21] = 0x00; //  
/////////////////////////   (Number of Channels) 1 - 65,535 (2 ) 1 , 2 
wav_int[22] = 0x01; // 1 mono // 2  
wav_int[23] = 0x00; //  
/////////////////////////   (Sample Rate) 1 - 0xFFFFFFFF (4 ) 1F 40 = 8000
wav_int[24] = 0x40; //0x40 8000   
wav_int[25] = 0x1F; //0x1F 8000    
wav_int[26] = 0x00; //  
wav_int[27] = 0x00; //   
/////////////////////////      (Average Bytes Per Second) 1 - 0xFFFFFFFF (4 ) 3E 80 = 16000
wav_int[28] = 0x40; //0x40 8000  //0x80 16000    
wav_int[29] = 0x1F; //0x1F 8000  //0x3E 16000    
wav_int[30] = 0x00; //   
wav_int[31] = 0x00; //   
/////////////////////////      (Block Align) 1 - 65,535 (2 ) 
wav_int[32] = 0x01; //0x01 1 bytes/frame  //0x02 2 bytes/frame   
wav_int[33] = 0x00; //   
/////////////////////////     (Significant Bits Per Sample) 1 - 65,535 (2 ) 
wav_int[34] = 0x08; //0x08 8    //0x10 16    
wav_int[35] = 0x00; //  
/////////////////////////   ("data")
wav_int[36] = 0x64; // d 
wav_int[37] = 0x61; // a 
wav_int[38] = 0x74; // t  
wav_int[39] = 0x61; // a 
///////////////////////// dword 01 ED 00 = 126.208
wav_int[40] = 0x00; //  
wav_int[41] = 0xED; //   
wav_int[42] = 0x01; //   
wav_int[43] = 0x00; //   
/////////////////////////////////////////////////////////////// Data = 126.208
///////////////////////// Data...
