делаю пока так тока всю память переменных занимает, а мне еще русский надо закинуть.
Код: Выделить всё
const char sym_e[][8] =
{
{0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00},//
{0x08,0x08,0x08,0x08,0x00,0x00,0x08,0x00},//!
{0x14,0x14,0x14,0x00,0x00,0x00,0x00,0x00},//"
{0x14,0x14,0x3E,0x14,0x3E,0x14,0x14,0x00},//#
{0x08,0x1E,0x28,0x1C,0x0A,0x3C,0x08,0x00},//$
{0x30,0x32,0x04,0x08,0x10,0x26,0x06,0x00},//%
{0x18,0x24,0x28,0x10,0x28,0x24,0x1A,0x00},//&
{0x18,0x08,0x10,0x00,0x00,0x00,0x00,0x00},//`
{0x04,0x08,0x10,0x10,0x10,0x08,0x04,0x00},//(
{0x10,0x08,0x04,0x04,0x04,0x08,0x10,0x00},//)
{0x00,0x08,0x2A,0x1C,0x2A,0x08,0x00,0x00},//*
{0x00,0x08,0x08,0x3E,0x08,0x08,0x00,0x00},//+
{0x00,0x00,0x00,0x00,0x18,0x08,0x10,0x00},//,
{0x00,0x00,0x00,0x3E,0x00,0x00,0x00,0x00},//-
{0x00,0x00,0x00,0x00,0x00,0x18,0x18,0x00},//.
{0x00,0x02,0x04,0x08,0x10,0x20,0x00,0x00},///
{0x1c,0x22,0x26,0x2a,0x32,0x22,0x1c,0x00},//0
{0x08,0x18,0x08,0x08,0x08,0x08,0x1c,0x00},//1
{0x1c,0x22,0x02,0x04,0x08,0x10,0x3e,0x00},//2
{0x3e,0x04,0x08,0x04,0x02,0x22,0x1c,0x00},//3
{0x04,0x0c,0x14,0x24,0x3e,0x04,0x04,0x00},//4
{0x3e,0x20,0x3c,0x02,0x02,0x22,0x1c,0x00},//5
{0x0c,0x10,0x20,0x3c,0x22,0x22,0x1c,0x00},//6
{0x3e,0x02,0x04,0x08,0x10,0x10,0x10,0x00},//7
{0x1c,0x22,0x22,0x1c,0x22,0x22,0x1c,0x00},//8
{0x1c,0x22,0x22,0x1e,0x02,0x04,0x18,0x00},//9
{0x00,0x18,0x18,0x00,0x18,0x18,0x00,0x00},//:
{0x00,0x18,0x18,0x00,0x18,0x08,0x10,0x00},//;
{0x04,0x08,0x10,0x20,0x10,0x08,0x04,0x00},//<
{0x00,0x00,0x3e,0x00,0x3e,0x00,0x00,0x00},//=
{0x10,0x08,0x04,0x02,0x04,0x08,0x10,0x00},//>
{0x1C,0x22,0x02,0x04,0x08,0x00,0x08,0x00},//?
{0x1C,0x22,0x02,0x1A,0x2A,0x2A,0x1C,0x00},//@
{0x1C,0x22,0x22,0x22,0x3E,0x22,0x22,0x00},//A
{0x3C,0x22,0x22,0x3C,0x22,0x22,0x3C,0x00},//B
{0x1C,0x22,0x20,0x20,0x20,0x22,0x1C,0x00},//C
{0x38,0x24,0x22,0x22,0x22,0x24,0x38,0x00},//D
{0x3E,0x20,0x20,0x3C,0x20,0x20,0x3E,0x00},//E
{0x3E,0x20,0x20,0x3C,0x20,0x20,0x20,0x00},//F
{0x1C,0x22,0x20,0x2E,0x22,0x22,0x1C,0x00},//G
{0x22,0x22,0x22,0x3E,0x22,0x22,0x22,0x00},//H
{0x1C,0x08,0x08,0x08,0x08,0x08,0x1C,0x00},//I
{0x0E,0x04,0x04,0x04,0x04,0x24,0x18,0x00},//J
{0x22,0x24,0x28,0x30,0x28,0x24,0x22,0x00},//K
{0x20,0x20,0x20,0x20,0x20,0x20,0x3E,0x00},//L
{0x22,0x36,0x2A,0x2A,0x22,0x22,0x22,0x00},//M
{0x22,0x22,0x32,0x2A,0x26,0x22,0x22,0x00},//N
{0x1C,0x22,0x22,0x22,0x22,0x22,0x1C,0x00},//O
{0x3C,0x22,0x22,0x22,0x3C,0x20,0x20,0x00},//P
{0x1C,0x22,0x22,0x22,0x2A,0x24,0x1A,0x00},//Q
{0x3C,0x22,0x22,0x3C,0x28,0x24,0x22,0x00},//R
{0x1E,0x20,0x20,0x1C,0x02,0x02,0x3C,0x00},//S
{0x3E,0x08,0x08,0x08,0x08,0x08,0x08,0x00},//T
{0x22,0x22,0x22,0x22,0x22,0x22,0x1C,0x00},//U
{0x22,0x22,0x22,0x22,0x22,0x14,0x08,0x00},//V
{0x22,0x22,0x22,0x22,0x2A,0x2A,0x14,0x00},//W
{0x22,0x22,0x14,0x08,0x14,0x22,0x22,0x00},//X
{0x22,0x22,0x22,0x14,0x08,0x08,0x08,0x00},//Y
{0x3E,0x02,0x04,0x08,0x10,0x20,0x3E,0x00},//Z
{0x1C,0x10,0x10,0x10,0x10,0x10,0x1C,0x00},//[
{0x22,0x14,0x3E,0x08,0x3E,0x08,0x08,0x00},//0x5c
{0x1C,0x04,0x04,0x04,0x04,0x04,0x1C,0x00},//]
{0x08,0x14,0x22,0x00,0x00,0x00,0x00,0x00},//^
{0x00,0x00,0x00,0x00,0x00,0x00,0x3E,0x00},//_
{0x10,0x08,0x00,0x00,0x00,0x00,0x00,0x00},//`
{0x00,0x00,0x1C,0x02,0x1E,0x22,0x1E,0x00},//a
{0x20,0x20,0x2C,0x32,0x22,0x22,0x1C,0x00},//b
{0x00,0x00,0x1E,0x20,0x20,0x20,0x1E,0x00},//c
{0x00,0x02,0x1A,0x26,0x22,0x22,0x1E,0x00},//d
{0x00,0x00,0x1C,0x22,0x3E,0x20,0x1C,0x00},//e
{0x0C,0x12,0x10,0x10,0x38,0x10,0x10,0x00},//f
{0x00,0x1C,0x22,0x22,0x1E,0x02,0x3C,0x00},//g
{0x20,0x20,0x2C,0x32,0x22,0x22,0x22,0x00},//h
{0x08,0x00,0x18,0x08,0x08,0x08,0x1C,0x00},//i
{0x08,0x00,0x1C,0x04,0x04,0x24,0x18,0x00},//j
{0x20,0x20,0x24,0x28,0x30,0x28,0x24,0x00},//k
{0x18,0x08,0x08,0x08,0x08,0x08,0x1C,0x00},//l
{0x00,0x00,0x34,0x2A,0x2A,0x2A,0x22,0x00},//m
{0x00,0x00,0x2C,0x32,0x22,0x22,0x22,0x00},//n
{0x00,0x00,0x1C,0x22,0x22,0x22,0x1C,0x00},//o
{0x00,0x00,0x3C,0x22,0x3C,0x20,0x20,0x00},//p
{0x00,0x00,0x1E,0x22,0x1E,0x02,0x02,0x00},//q
{0x00,0x00,0x2C,0x32,0x20,0x20,0x20,0x00},//r
{0x00,0x00,0x1C,0x20,0x1C,0x02,0x3C,0x00},//s
{0x10,0x10,0x38,0x10,0x10,0x12,0x0C,0x00},//t
{0x00,0x00,0x22,0x22,0x22,0x26,0x1A,0x00},//u
{0x00,0x00,0x22,0x22,0x22,0x14,0x08,0x00},//v
{0x00,0x00,0x22,0x22,0x22,0x2A,0x14,0x00},//w
{0x00,0x00,0x22,0x14,0x08,0x14,0x22,0x00},//x
{0x00,0x00,0x22,0x22,0x1E,0x02,0x1C,0x00},//y
{0x00,0x00,0x3E,0x04,0x08,0x10,0x3E,0x00},//z
{0x2E,0x2A,0x2A,0x2A,0x2E,0x00,0x00,0x00},//10
{0x2C,0x22,0x2E,0x28,0x2E,0x00,0x00,0x00},//12
{0x2E,0x28,0x2E,0x22,0x2C,0x00,0x00,0x00},//15
{0x02,0x0A,0x12,0x3E,0x10,0x08,0x00,0x00},//0x7e
{0x0E,0x1C,0x38,0x22,0x3C,0x00,0x00,0x00},//0x7f
};
...
int i,b;
uint8_t ch=0x20;
uint8_t cl=0xa0;
for(i=0;i<95;i++)
{
GLCD_DefineCharacter(ch,sym_e[i]);
++ch;
}